Spirited Away - Studio Ghibli
Categories
Tags
ai backend blogging bootstrap burnout challenges CI-CD code code-review communication contributions css cyber-security data-science database design devops docker dunning-kruger egoism experience fastapi flask flutter frontend gamification generalist git github google graphql humility imposter-syndrome javascript job market low-code mobiledev networking no-code npm nuxt open-source pnpm podcast problem-solving productivity programming python react research resume specialist struggles transitioning tutorial-hell tutuorial typescript vite vue webdev yarn
Code Review Culture: Orchestrating Excellence in Software
2024-02-01
In software development, beyond the syntax and structure of code lies a transformative force: The Code Review Culture.
1431 words
|
7 minutes

The Rise of Low-Code and No-Code Platforms: Implications for Software Developers
2023-10-01
In the early ages of software development, creating software was hard, expensive, and needed lots of technical know-how. But now, we have something new and exciting called Low-Code No-Code (LCNC) development. It’s a way to build apps that anyone can use, even if they aren’t tech experts.
1492 words
|
7 minutes

The Role of Communication in Software Development
2023-09-01
Communication is a crucial aspect of software development that needs to be noticed and appreciated. Despite the importance of clear and effective communication in producing successful software, many developers and teams struggle to communicate effectively.
991 words
|
5 minutes

The Importance of Balancing Humility and Confidence in Software Development: Exploring the Role of Egoism
2023-08-01
In the dynamic realm of software development, finding the right balance between humility and confidence is paramount. The interplay of egoism, humility, and confidence can profoundly impact teamwork, project outcomes, and overall success. In this article, we explore the significance of managing egoism to foster a collaborative, innovative, and positive software development environment.
1208 words
|
6 minutes
The Three.js Supremacy
2023-07-02
I have used Three.js for a good amount of time now (still a total noob for now), and it does a really great job of abstracting away the headaches of getting going with 3D in the browser. With it you can create cameras, objects, lights, materials and more, and you have a choice of renderer, which means you can decide if you want your scene to be drawn using HTML 5’s canvas, WebGL or SVG.
750 words
|
4 minutes